Voxel Engine and Game
A voxel engine (Clunker) and game (Wrecker). Written in C# with Veldrid, bepuphysics v2, and DefaultECS
The engine currently features
- Procedural voxel terrain (w/ place holder generation algorithm)
- Voxel editing
- Sunlight propogation and lighting
- Voxel grids as physics entities which can move throughout the world
This video demonstrates the engine's dynamic voxel entities
This video demonstrates the voxel editing and sunlight propogation