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Create cmake-single-platform.yml #3
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HamilcarR
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- In a first time, we will use the most clean abstractions for Nova. - We intend to refactor the rest of gpgpu usage like texture processing , after the path tracing engine has fully been integrated with cuda. - We maybe will integrate OpenCL.
…ism with hip method names
Resource manager owns the stopping mechanism for the rendering , instead of pointing to a boolean to check if the rendering should stop, ie , it's just simpler.
Replacing vectors by a non owning structure, allows for the memory pool to own textures data instead.
-IResourceDB now has a caching system allowing resources to be created on a preallocated memory pool.
- Replaced various pointers to vector by spans for better clarity.
copyRange() was incorrectly comparing the destination buffer to the current block only. Replaced it with a search in used_blocks list to retrieve the valid block.
…formations displayed
…buffers_storage_t by spans
…ator and their equivalent CPU. Implemented two random number generation for different sampling strategy. - GPU/CPUPseudoRandomGenerator: Generates a pseudo random sequence using either mt19937 for the CPU version or a xor shift for GPU. - GPU/CPUQuasiRandomGenerator: Generates a quasi random sequence using a sobol sequence for both CPU and GPU.
…ures and metadata.
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