This project is a simple implementation of the Relief Mapping algorithm presented by Fabio Policarpo, Manuel M. Oliveira and Joao L. D. Comba in the paper Real-Time Relief Mapping on Arbitrary Polygonal Surfaces in 2005.
This project is implemented using OpenGL 4.3 and C++.
It used several external libraries:
- GLFW --> OpenGL context and window API
- Assimp --> 3D objects parser
- Glad --> OpenGL loader
- glm --> Vectors, matrices ... operations header
- stbi_image --> Image loader
In order to use this project you must install GLFW and assimp on your computer.
❗❗ For now all textures should be at jpeg format.