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When the scale of VRM mesh changes, the MToon material outline doesn't scale accordingly, resulting in for example the outline being barely visible when the mesh is scaled up by a large degree. A workaround on user app's side is to scale the outlineWidthFactor property manually.
The text was updated successfully, but these errors were encountered:
But, as the value name worldCoordinates implies, most of the implementations consider that it's a width in the world coordinate for now, which means it does not change the width along with the scale of the mesh.
You might need an app-side implementation to change the outline width for each material if you want to resize models dynamically.
When the scale of VRM mesh changes, the
MToon
material outline doesn't scale accordingly, resulting in for example the outline being barely visible when the mesh is scaled up by a large degree. A workaround on user app's side is to scale theoutlineWidthFactor
property manually.The text was updated successfully, but these errors were encountered: