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As the monster falls down, a red line becomes visible and falls down together.
The monster is in sprite SDRAM. Rendering the scene with fake 32'hAAAAAAAA data from the sprite SDRAM should reproduce the problem ok.
The text was updated successfully, but these errors were encountered:
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As the monster falls down, a red line becomes visible and falls down together.
The monster is in sprite SDRAM. Rendering the scene with fake 32'hAAAAAAAA data from the sprite SDRAM should reproduce the problem ok.
The text was updated successfully, but these errors were encountered: