.blend
"Save to File" breaks when assigned uid.
#101256
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Milestone
.blend
"Save to File" breaks when assigned uid.
#101256
Tested versions
System information
Windows 11 - Godot v4.4.dev7.official - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 4070
Issue description
When using the
.blend
import settings and saving a mesh to a separate path using "Save to File" -> "Path", Godot may set this path to auid
path when overwriting an existing mesh. This results in this assert failing.Presumably this fails because
DirAccess::exists(save_path.get_base_dir())
does not work whensave_path
is auid://123...
?Specifically, this message is printed in Output (from MRP linked below):
From that point forward, double-clicking to open the import settings for the
.blend
file will result in:Steps to reproduce
.blend
file to a project.YOURFILE.blend.import
file is using asave_to_file/path
that is a uid.Minimal reproduction project (MRP)
CannotReimportBlend.zip
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