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Create a Godot Project
Create an Android Export
Set "Immersive Mode"
Export to Andorid
Notification tray and OS navigation icon/bar still visible
Minimal reproduction project (MRP)
I created a fresh Godot project as an MRP which is unable to reproduce this issue.
I've spent some time attempting to "clean" my project which was auto upgraded from 3.6 to 4.4 and even running a basic MRP scene as the main scene but the Immersive Mode doesn't work.
The same project on 4.3 doesn't exhibut the issues, but it does appear on 4.4devv7
The text was updated successfully, but these errors were encountered:
Yes as I am doing some checks for Android & Desktop, however, it was blind setting the window mode to "Windowed" irrespective of OS based on an unset configuration option. That is now in a Desktop check and the immersive mode is now working on Android.
mrp-44.zip
Tested versions
Reproducible on v4.4.dev7.official [46c8f8c]
Not reproducible on v4.3
Not reproducible on v3.6
System information
Godot v4.4.dev7 - Fedora Linux 41 (Workstation Edition) on Wayland - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - integrated AMD Radeon 780M (RADV GFX1103_R1) - AMD Ryzen 7 7840U w/ Radeon 780M Graphics (16 threads)
Issue description
Android export, Immersive Mode not working
Steps to reproduce
Create a Godot Project
Create an Android Export
Set "Immersive Mode"
Export to Andorid
Notification tray and OS navigation icon/bar still visible
Minimal reproduction project (MRP)
I created a fresh Godot project as an MRP which is unable to reproduce this issue.
I've spent some time attempting to "clean" my project which was auto upgraded from 3.6 to 4.4 and even running a basic MRP scene as the main scene but the Immersive Mode doesn't work.
The same project on 4.3 doesn't exhibut the issues, but it does appear on 4.4devv7
The text was updated successfully, but these errors were encountered: