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Reproducible in 4.3 - 4.4dev7 stable, Windows + Linux, AMD and Nvidia
System information
(Forward+) Godot 4.3 - 4.4dev7, Windows 11, Linux KDE NEON, AMD and Nvidia gpu
Issue description
Creating particles out of screen does not play alpha animations correctly. The example and the video shows how creating particles inside the camera zoom animate OK (fade until disappear), but when creating outside camera zoom, they "just start animating late, and then disappear"
Tested versions
Reproducible in 4.3 - 4.4dev7 stable, Windows + Linux, AMD and Nvidia
System information
(Forward+) Godot 4.3 - 4.4dev7, Windows 11, Linux KDE NEON, AMD and Nvidia gpu
Issue description
Creating particles out of screen does not play alpha animations correctly. The example and the video shows how creating particles inside the camera zoom animate OK (fade until disappear), but when creating outside camera zoom, they "just start animating late, and then disappear"
https://www.youtube.com/watch?v=S5k2E4AQg24&ab_channel=FrancoGast%C3%B3nPellegrini
Steps to reproduce
In general:
Using the project attached:
Minimal reproduction project (MRP)
bug-gpu-particle-2d.zip
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