Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Light bleed occuring on edges of brush models #439

Open
FifthElphant opened this issue Oct 5, 2024 · 6 comments
Open

Light bleed occuring on edges of brush models #439

FifthElphant opened this issue Oct 5, 2024 · 6 comments

Comments

@FifthElphant
Copy link

Using any of the 2.0.0 alpha builds I get light bleed on the edges of brush models (such as func_door), but on the latest 0.18.2rc1 build the bleeding does not occur.
I am compiling using the linux version of the compiling tools.
Last I checked the issue does not occur on the windows build

light bleed (alpha 2.0.0 builds)-
image

no light bleed (0.18.2rc1) -
image

@ericwa
Copy link
Owner

ericwa commented Oct 6, 2024

Does this look like the issue?
image

  • tested in 2.0.0-alpha8
  • no command line options, no worldspawn keys
  • single "light" entity behind the door
  • door has a door frame made of worldspawn around it

@FifthElphant
Copy link
Author

Looks very similar, mine seem to be at the door arches and yours at the edges. I haven't tried with the default light settings, I will test that too.

@Paril
Copy link
Collaborator

Paril commented Oct 7, 2024

It's likely the auto-minlight stuff. Maybe it should be opt-in instead.

@ericwa
Copy link
Owner

ericwa commented Oct 8, 2024

Oh yeah that's what it is, goes away with "_autominlight" "0" in my test case.

Yeah, it should probably be opt-in.

@FifthElphant
Copy link
Author

Oh yeah that's what it is, goes away with "_autominlight" "0" in my test case.

Yeah, it should probably be opt-in.

Looks like it is this, I just changed the door key and it looked right. Not sure what the use case is for this one since it didn't seem to make the contact point between the two func_doors any brighter, just the edges where it meets the structural part.

@Paril
Copy link
Collaborator

Paril commented Oct 8, 2024

It's for the bottom/top of doors that go up/down, for the most part, not the faces that intersect each other.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants