What new or better features needed in e.g. VS2022 to support [NativeAOT] debugging experience? #74908
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wizardars
GeorgeS2019
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Recently, Godot moves from mono embedding using a C++ Main entry to one [NativeAOT] involving C# Main entry with the bulk in c++ Shared Library ( We are improving a Godot-specific Visual Studio 2022 Extension to improve our experience HOW BEST to debug a NativeAOT with a c# Main entry. Any feedback, suggestions, and curiosity appreciated. |
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Answered by
wizardars
Sep 1, 2022
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Are you asking about it? https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/debugging.md |
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Are you asking about it?
https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/debugging.md