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When terrain shadows are enabled, the skirts contribute in casting shadows causing shadows artifacts.
This is better visible when the light source is tangent to surface (e.g. it is near the horizon).
I'm attaching a simple sandcastle example for demonstrating the current behavior: advance the time through the timeline for seeing the shadows artifacts caused by the skirts. Disabling the terrain skirts gets rid of some of those artifacts, but that of course has some other bad side effects, e.g. worse tiles edges connection
Ideally, I solid shadow should be casted when the light is low and the light source is occluded by a skirt "wall". Something like in the following animation
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The text was updated successfully, but these errors were encountered:
calogeromauceri
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Terrain skirts are casting shadows
Terrain skirts are causing artifacts in terrain shadows
Aug 7, 2023
When terrain shadows are enabled, the skirts contribute in casting shadows causing shadows artifacts.
This is better visible when the light source is tangent to surface (e.g. it is near the horizon).
I'm attaching a simple sandcastle example for demonstrating the current behavior: advance the time through the timeline for seeing the shadows artifacts caused by the skirts. Disabling the terrain skirts gets rid of some of those artifacts, but that of course has some other bad side effects, e.g. worse tiles edges connection
Sandcastle example:
Sandcastle
Ideally, I solid shadow should be casted when the light is low and the light source is occluded by a skirt "wall". Something like in the following animation
Browser:
any
Operating System:
any
The text was updated successfully, but these errors were encountered: